Showing posts with label Healing. Show all posts
Showing posts with label Healing. Show all posts

Thursday, January 27, 2011

Interesting Facts...

1 - We 2 shot Magmaw last night (our second time into BWD)
2 - We 6 (or 7 or 8ish) shot Omitron Council
3 - We were not prepared for anything past that - planning wise
4 - Throne of Four Winds is CRAZY!
5 - Raid bosses are rigged to not drop cloth healer lootz!

Raid night number two was a big success. Though a little shocking since we didn't know there would be a raid #2 until Tuesday night. Our all powerful, all knowing raid leaders came up with this wonderful plan to alternate Monday and Wednesday raid nights between Twilight Baston and Deathwing Decent. This was designed to allow for more people to be able to raid each week.

Both Monday and Wednesday night's raid queue had at least 15 people in it. Not to mention both filled up unbelievably fast. The idea was for those people that had not been able to attend on Monday to take preference over those that had.

Because of this, completely reasonable logic, I was pretty sure Kyn and I would not be needed last night. However, I assume they still wanted to fill the raid at least half way with people that already knew that fight and would be able to help those that hadn't.

If that was the purpose, it worked! As I said, we were able to 2 shot the boss with no problems at all. Honestly, it would probably have been a one shot except we had a ranged dps accidentally step too far away from the boss. Doing so caused the lava pillar to spawn in the middle of the ranged and melee, which as everyone knows also spawns the parasites, which caused way too many people to get infected thus caused a wipe.

It also seemed that no one expected us to down the Omnitron Council as quickly as we did since research hadn't really been done on the bosses after them. It was funny to see people standing around wondering what to do next. The suggestion was offered to end the raid early but being the adventurous people that we are, we decided to give the first boss in Throne of Four Winds a go.

Now this is normally when I would tell you how the fight mechanics work and what I learned from it. Sadly, the only thing I can tell you is there is a lot of jumping and switching and switching back and full on cray stuff going on. Basically there is 3 platforms and each holds a "boss". You divide your group up between them and when certain things happen, part of those groups have to jump from on platform to another, wait for some big event, then rush back and hope the people they left behind didn't die.

So yeah, totally CRAZY stuff. I'm sure we'll get it, and it was very fun and educational, to at least see the fight. But we'll venture in next time, a little more prepared!

Have a wonderful weekend and happy hunting everyone.

Tuesday, January 25, 2011

BWD In Review

Well, they say pictures are worth a thousand words. So there is mine! I'm very proud of what the guild was able to do in our first Cata progression run.

I guess you're wanting details, or maybe not, but I'll give them to you anyway.

Our raid composition went something like this:
Tank 1: Druid
Tank 2: Warrior
Healer 1 and 2: Druid
Healer 3: Priest
Melee DPS: Warrior, Death Knight, Druid
Ranged DPS: Mage, Druid

Yes, you are reading correctly. There were 4 (count them again 4) druids in our raid.

We did things a little differently than what I discussed in my post yesterday. But all in all the fight went pretty much the same as everything I had been reading. Instead of having the ranged DPS and healers form a group in the back, we all stacked up with the melee.

Because we were under the understanding that Magmaw would only shoot the flame pillars under the people that were out of his melee range, it made sense to have the casters and healer to group up on the melee. We had our frost DK staying towards the back of the group so the pillars would pop under him and he was then responsible for kiting the adds around until they died.

This strategy worked very well, once we had the kiting under control. When done correctly the kiter did not take much damage at all and allowed the healers to focus on the massive damage going towards the tank.

Don't get me wrong, this was a very healer intensive fight and I was battling with my mana pool the entire time. The saving grace for me was phase 2. Phase 2 did allow me to channel my mana regen abilities. Sadly I did learn that this was just one of those bosses that my shadow fend would NOT attack so he did me no good at all. Thankfully, I found the glory of a little thing called Potion of Concentration. This was a life saver....literally! (Thanks Cart!)

Honestly, now that we've completed the fight, this guy isn't nearly as scary as I had originally expected. Yes, he's hard and it's taxing on everyone in your raid. It requires you to be able to work together and communicate. Thankfully, our guild is good at mechanical fights. We know when to move and don't take it personally if someone yells for us to GTFO of the bad stuff on the ground!

We did get a couple of good attempts in on the second fight but that will be another post for a later time.

Have a wonderful week and happy hunting!

Thursday, December 30, 2010

What's Expected of You?

We're comfortably a few weeks into Cataclysm and I'm feeling pretty good about it. I've gotten comfortable with healing. Money is flowing in nicely, though starting to wane a little. The guild has reached level 6 (may be 7 by the time I'm writing this). My alch, inscription, herb and mining professions are all maxed out. I'm 2 points away from max tailoring. So yeah, I'm feeling pretty good with where things are going in the new expansion.

What am I not feeling good about? PUGs, of course. I still refuse to PUG a heroic dungeon. I don't doubt my ability to heal but I do doubt my ability to keep up with people that still think they can face roll though the instances.

As I've said in the past..."If you pull like this is Wrath, you're going to die. If you take damage that could be avoided, you will die".

One of my guildies made a comment the other day that is totally going to become my new signature tag line. "Healer mana pools are the new enrage timer".

Honestly guys, this is true. Healers have a very limited mana pool and Blizzard intends to keep it this way. We can't spam heals like we could in Wrath. Casting takes longer, spells cost more mana and we can't regen it fast enough. Remember a dead tank means a dead group. The days of being able to dps tank are gone.

So what can you do to help?
1. Don't stand in the bad stuff. You already know not to do it, so don't. STOP casting and MOVE immediately, don't wait.

2. Avoid all avoidable damage. Move away from stuff falling from the sky, decurse, dispel, cleanse, whatever you have. This doesn't go just for yourself but for the entire party. If you can remove whatever is ticking on the party, do it, you'll save your healer's mana enough to keep the group alive just a few seconds longer. Often times, that few seconds makes all the difference.

3. Crowd control. If you have it, use it. Speak up. Let your tank know if you can sheep, trap, slow, shackle or root that mob and don't forget to keep the CC up until the tank picks up your mob. That mob is your baby and you are responsible for keeping it under control until the tank has control of it. If a mob breaks away from the tank and you can CC it in some way, do it! If you don't that mob will wipe the group if left uncontrolled.

4. Don't pull aggro. Yes, it was no big deal in Wrath. The healer would toss you a couple of heals and you would single target or AoE your mob down before it killed you. You can't do this anymore. For two really good reasons. First, the healer doesn't have the mana to spare on trying to keep you alive. Secondly, those mobs hit a lot harder and it will take a lot less for them to kill you and then move on to the next target...your healer.

5. Buffs...if you have them give them freely. Keep them renewed on the party and reuse them when someone dies. That little bit of int or health or mp5 does wonders for your healer. I am ecstatic when I have a party with both a mage and a paladin. I get int and mp5 and I breath a sigh of relief. Those little buffs will do wonders for my mana pool and mana regen. So remember them. And for you mages out there...your healer will love you for providing them with cupcakes. Have you seen the cost of water these days. Almost 2 gold for a stack of 5 and we have to drink nearly a full 20 stack or more to make it through a heroic. We love you for your lovely cupcakes!

6. Interrupt, interrupt, interrupt! If that boss is casting something and you can stop it, please do. Help the tank mitigate their damage. The less damage they take the more mana the healer will have to toss heals around to the rest of the team when their is AoE damage going around.

7. Range. Keep in mind where your healer is at all times. If you are out of range we have to run to find you and if we don't make it in time, you're going to go splat. Every dps is important in every fight. We need you all! Please don't run away! And if you're in melee range and you're taking damage, move out. Give me a second to get you heals then run back in. It may just save you a repair bill and the group a wipe.

8. Lastly, don't slack. We need the dps, we need the heals, we need the tank. Every member in a 5 man raid counts. We don't have the dps to spare in most fights. The healer doesn't have the mana to spare and the tank can't run around trying to get aggro back from a trigger happy mage. Tanks use your ready check, healers speak up when you need to stop for mana, dps be ready when the tank pulls.

So that's it. That's my advice to all of us. I'm not ready to PUG heroics yet. I'll stick to healing my guild's tanks. I know them, they know me. We work well together and we trust each other. Hopefully in time the PUG members will get the understanding of these concepts and a PUG won't be so painful.

Until, Happy New Year and Happy Hunting. See you on the other side!

Tuesday, December 14, 2010

What I know today...

healing in Cata isn't so hard.

So I spent last night and the night before in normal level 84 - 85 instances (as an 84 Holy priest) learning to heal again.

I was beginning to doubt my ability to change and my ability to be an effective healer in the new expansion. In the early instances of the expansion I was finding that I was running out of mana before the end of almost every fight. Yes, even some trash pulls. But I couldn't keep enough mana to make it through an entire boss encounter. I was popping my trinkets every time they were off cool down, using Shadowfiend whenever I could and even channeling the stupid priest mana regen spell, Hymn of Hope. I just couldn't figure it out.

Yes I knew from reading that they wanted me to rely more on the my Heal spell and not spam Flash Heal or Greater Heal, but the amount of health I was healing with Heal, compared to my normal comfort spells was nothing against the 70,0000 - 80,000 health pool of the tanks.

Well that was until I figured out a little, unknown to me, secret.

I had pretty much stopped using Chakra after they took away the improved renew state before the actual release of Cata. I quickly learned, over the last two nights, that I had totally underestimated the use of Holy Word: Serenity.

Alone the small amount of instant heal to your target isn't a huge boost or reason to start using your Heal spell more but added to the extra 25% crit for 6 seconds it makes a lot of sense and I've found a pretty effective way to use it.

I've learned through Cata that healing is a lot more about learning to anticipate the damage your tank is going to take and react to it accordingly. It's about knowing your tank and understanding their abilities and actions. For this reason alone, I much prefer to run with my guild's tanks because I've found that with them I can memorize the pattern and be better prepared. On the other hand, I also know that it's not always possible to run with your guild mates. If you're flexible and patient, I think you can carry these rules through to PUGs as well.

So, how do you apply the "learn and anticipate" method I've come up with? It's not exactly simple but with practice it seems to work for me. Not everything I do is totally different than the "old" days, it's just been tweaked a little.

Under normal circumstances this is how my healing will go. Before the tank pulls I will do the normal Prayer of Mending, immediately followed by Chakra. Your Chakra state lasts for 30 seconds and in all the instances I've been in during Cata, I can be almost 100% assured someone is going to take damage within that 30 seconds. The first person that takes damage gets a normal Heal. This Heal spell will activate my Holy Word: Serenity (HwS) spell. The tank then gets a Renew spell tossed on them, while I heal most of the party members with Heal. Each time I use Heal it renews the state of my HwS spell. I use the instant effects of the HwS spell on my tank.

Normally, with a good tank at least, I can keep his health at a comfortable level with only HwS, Heal and Renew. If I see that his health is dropping dangerously low (or too low for my comfort) I will pull a Greater Heal spell, if cast time permits, or a couple Flash Heals if I need to quickly get his health up.

Another shocker that I've found is that even Holy Priests can effectively use Power Word: Shield in emergency situations now. It use to be, in Wrath and even in BC, that our shields weren't really strong enough to withstand more than a single hit or maybe two on the tank. Now that the talent tree is allowing us to get a little further into the Disc side of things, I've been able to put a couple points into Improved Power Word: Shield making my shield withstand a couple more hits in emergency situations.

By no means is this going to be the perfect rotation. By no means am I saying this will work for everyone. I am simply passing along what one frustrated and worried Holy Priest has learned for more than one failed attempt at Cataclysm healing. Granted I have gotten much better gear through the successful instances I've healed. I'm also playing on a 65K mana pool now. But I can still drain that mana pool way too quickly if I'm not careful.

So, if I've helped even one mana starved Holy Priest make it through a single instance without wanting to quit and reroll as dps, than I count this thread as useful.

Happy Cata hunting and enjoy your week in Wow!
 

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