Done some research and I think I'm about as ready as I can be to go into the new 5 man instances. Granted, no where near ready for the raid but the strategy on the 5 mans content won't be totally overwhelming for me.
Thought I'd share this research with you guys. Now I don't claim to have done these instances myself, so this is jut what I've read.
Forge Soul: There are only 2 bosses in the first encounter of the 5 man citadel instances.
Bronjahm the Godfather of Soul
This is the first boss encounter in the new 5 man content. From everything I've read he kind of works like the guardians in Ulduar with the spark that goes between thm.
Bronjahm needs to be kited around the round slightly. he will randomly rip a spirit soul from a player and draw this to him. The Tank will need to kite the boss away from the soul while the DPS focus on taking it down. If it does reach him, it will heal him for a substantial amount of health. When he reaches about 25% health he will start doing AoE damage to the entire party so this is the time to pop your cooldowns. bloodlust, etc.
Devourer of Souls
Seems the second boss encounter in the instance is going to be a little more tricky then the first.
First off, he does a "Mirrored Soul" attack. This will share any incoming damage dealt to the boss with a random party member. Luckily, it seems he will jump targets from the tank to the member who will be his victim a few moments before he casts the spell. This should give healers a heads up and allow them to focus their heals on the target.
Secondly, he will call forth dozens of intangible spirits that will attack the entire party. Sadly, there is nothing that can really be done about these because they are not targetable. So, keep your party up as best you can and carry on.
The biggest annoyance for this boss, or so it seems to me, is that he, like C'thun's Eye and Mimiron's Lasor Barrage, shoots a pew pew beam that travels counter clockwise around the room. This needs to be avoided at all costs.
Pit of Saron: There is 3 fights in the second encounter.
Forgemaster Garfrost
The first thing for tanks to be aware of is that the boss has several adds near him that when pulled, will trigger the fight.
Now this fight seems to be very similar to Volkhan in Halls of Lightning. Surprise, surprise Blizzard likes reusing their stuff, who would have thought!
He has three major things to take into consideration. He does a knock back ability, a stun and AoE debuffs that stack and increase vulnerability to frost.
The dps and healer can clear the debuff stacks by standing behind the large saronite boulders he throws at them. However, the tank can only clear his/her debuffs when Garfrost punts them backwards so that he can run to the forge to get another weapon. At this time, the tank needs to run behind the boulder in order to reduce the number of stacks he/she is holding.
Krick the Ick
Yay for the Ick.
This guy is very straightforward. Don't stand in the nasty pools of ick on the floor and run away from his bombs. How simple can you get? Just be sure to pay attention as the bombs do AoE damage when they explode, otherwise tank and spank!
The Guntlet/Scourgelord Tyrannus
So I'm not going to go into a lot of detail about why you do what you do here because it could be considered spoilers. But here is the general run down.
The tank is going to really have to prove himself/herself here. Every will be running to avoid falling objects, the tank will have to pick up the mobs while running and pull them along in order for the party to escape safely.
It is important here for the DPS to remember the tank does not have time to build sufficient aggro so DON'T DPS, just run. The same applies to the healer, heal as little as possible to avoid pulling aggro on yourself. If the tank is geared well enough, avoid Renew, Earth Shield, etc. This will reduce the amount of heal aggro generated.
Once out and adds are killed, Tyrannus becomes the focus of your dps. It's another DPS race, pop your heroism if you have it and kill him as quickly as possible otherwise your group becomes overrun with undead zombies and will be a wipe.
Well, that's the insight I have into the first two encounters in the new Icecrown Citidale 5 man. There is one wing left, Halls of Reflection, that I will update on later.
Until then, have fun!
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